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The Smart Living Challenge Zone

Updated: Nov 15, 2019

The Smart Living Challenge Zone is a playful interactive exhibition to create public awareness around the topics of Biodiversity, Energy, Water and Waste. Formula D Interactive used and applied gamification principles and mechanics with state-of-the-art technology to attract and engage youth and families. (Do not respond to this case study. It is intended as an example of how yours should look.)

Formula D Interactive. (2016, June 8). The smart living challenge zone – interactive exhibition [Video file]. Retrieved from https://www.youtube.com/watch?v=m_sV-puwy0E

Formula D Interactive. (2016, June 8). The smart living challenge zone – interactive exhibition [Video file]. Retrieved from https://www.youtube.com/watch?v=m_sV-puwy0E



Motivation to Learn


In Chapter 9 of the book, Trends and Issues in Instructional Design and Technology (4th ed.), by Robert A. Reiser and John V. Dempsey, John M. Keller and Markus Deimann (2018) identify three to five major concepts and principles of motivation and volition. For each learning engagement principle, explain in your own words (150–250), how each is demonstrated in the Smart Living Challenge Zone. Remember to use proper APA-style formatting for in-text citations and references in your writing.


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Ryan McClung
Ryan McClung
Nov 15, 2019

1) Curiosity

According to Keller and Deimann (2018), curiosity develops due to a gap, real or otherwise perceived, in one’s knowledge. The museum in the video encourages its visitors to want to learn more. It piques one’s curiosity. What is it inside that museum is so interesting? How did the creators of the museum make this technology work? Is this what is really happening in the world today?


2) Meaningfully Related to One's Goals

According to Keller and Deimann (2018), high levels of interest, mixed with challenging activities related to learning goals, may increase learners’ motivation and desire to achieve to “find out” about certain topics. The museum in the video provides opportunities for instructional designers (educators) to set goals…


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